Perks

This page is meant as a rudimentary listing of all of the perks in RoS at the time of the game going live. Whereas we will do our best to keep it updated, there may be discrepancies between what is listed here and what is in the game. We apologize for any disturbances this may cause.

Katon

 * Katon Specialist: This character has been trained to utilize the Katon element correctly, and effectively. They can mold and control their fire chakra properly. They have at least half what is required to create new fire jutsu. Note: This character has gained access to the Katon elemental tree.
 * Katon Proficiency I: This character has been trained to utilize the Katon element jutsu correctly, and effectively. They can use fire techniques with efficiency, and have full control of their fire chakra. Note: This character can create  and learn D Rank Katon techniques.
 * Katon Proficiency II: This character has advanced training with their Katon chakra. Their flames are more dense and burn at higher tempatures than the average Katon user. Note: This character can create and learn C Rank Katon techniques.
 * Katon Proficiency III: This character has greatly advanced their control over their Katon chakra. Their Katon jutsu are more incinerating and burn at a faster rate. Note: This character can create and learn B Rank Katon techniques.
 * Katon Proficiency IV: This character has elite training with enhanced fire. Their flames burn hot, take on a much larger size, and have wider spread. Fire techniques used by this character are considerably larger. This character may utilize B rank or below Katon techniques with no handseals. Note: This character can create and learn A Rank Katon techniques
 * Katon Master V: This character has mastered their use of their Katon chakra. Their fire is relentless, growing even larger and wide-spread with ease. Each katon-based technique unleashed by this person has the prowess to burn down entire structures and start massive forest fires. Characters with this perk may perform B rank Katon techniques and below with no handseals. Note: This character can create and learn S Rank Katon techniques.
 * Katon Elemental Intensity: Katon techniques utilized by this character can attain extremely high temperatures, leagues above those of ordinary fire users. As a result, when pitted against its weakness Suiton, this user’s jutsu suffer no counter element weaknesses. Note: This only applies when the counter element is being used to directly oppose a technique of the user.
 * Katon: Dry Heat: This user has delved deep into the arts of Katon. With an unrivaled expertise, this user can unleash a single overwhelmingly scalding technique. It burns so hot the very moisture in the air vaporizes. Note: Once per fight this user can use dry heat to increase the damage of a katon technique +1 step. When dry heat is used, suiton techniques cannot be used for one round until the air regains moisture. This does not affect suiton techniques that have a separate water source.
 * Katon: Fan of the Flames: This character's has honed their control over their flames, granting them the ability to expand the size of their techniques - spreading like wildfire. Note: This character can expand the range of their Katon Techniques. They can expand a total of 1 tile extra as a perimeter. For example, 1x1 becomes 3x3. 3x3 becomes 5x5. Using this will drain the users chakra the cost of the jutsu -1 grade. Jutsu that are 7x7 or larger cannot be expanded with this perk.
 * Katon: Scorching Conflageration: {Ultimate} Upon the pinnacle of power, this Fire Elementalist has achieved the true nature of fire. Destruction. All of their techniques possess the ability to explode upon impact, engulfing victims, objects and jutsu alike in a surge of flames. Note: Like wildfire, this perk increases the effective area of Fire Release techniques with an additional +1 tile perimeter (+2 total with Fan the Flames) and removes the size cap. Also, the explosion now does additional damage equal to Jutsu damage - 2 Grades. The explosion expands at the speed of the jutsu (ergo it is dodgeable). The explosion’s damage counts as an extra iteration on top of the jutsu damage. If a technique already has an explosive element, its size is boosted by this perk, but the damage is not increased. Only one explosion per jutsu, I.E. Hosenka doesn’t get 4 explosions. Only applies to projectile jutsu, that means flamethrowers won’t explode.

Doton

 * Doton Specialist: This character has been trained to utilize the Doton element correctly, and effectively. They can mold and control their Earth chakra properly. They have at least half what is required to create new Earth jutsu. Note: This character has gained access to the Doton elemental tree.
 * Doton Proficiency I: This character has been trained to utilize the Doton element jutsu correctly, and effectively. They can use earth techniques with efficiency, and have full control of their eath chakra. Note: This character can create and learn D Rank Doton techniques.
 * Doton Proficiency II: This character has advanced training with enhanced earth. Their earth moves are even more durable, and move much faster with a cleaner appearnace. Note: This character can create and learn C Rank Doton techniques.
 * Doton Proficiency III: This character has greatly advanced their control over their Doton chakra. Their earth is stronger, and causes the ground to rupture. Note: This character can create and learn B Rank Doton techniques.
 * Doton Proficiency IV: This character has elite training with enhanced earth. Their earth techniques are larger in scale, and much cleaner and durable. The speed in which their techniques form is increased. This person may perform B rank or below Doton techniques with no handseals. Note: This character can create and learn A Rank Doton techniques.
 * Doton Master V: This character has mastered their use of their Doton chakra. Their earth constructs are incredibly durable and capable of withstanding even some of the fiercest of blows. Characters with this perk may perform B rank Doton techniques and below with no handseals. Note: This character can create and learn S Rank Doton techniques.
 * Doton Elemental Intensity: Doton techniques utilized by this character can attain remarkable density’s, leagues above those of ordinary earth users. As a result, when pitted against its weakness Raiton, this user’s jutsu suffer no counter element weaknesses. Note: This only applies when the counter element is being used to directly oppose a technique of the user.
 * Doton: Salvaged Constructs: The earth jutsu of this character is built upon a very durable and tightly packed schematic. Their constructs are much harder to break down; they may also project other earth techniques through them at a lower chakra cost, creating a larger and more dangerous creation. Note: To clarify-- With this technique earth techniques may be projected from previously standing earth techniques-- for example a earth dragon technique could be projected from an earth wall, as opposed from the ground in front of the user. Earth techniques launched from this user's constructs cost -1 step chakra. If the defensive structure is destroyed, it cannot be used. This can be used on any standing earth structure within the active combat map.
 * Doton: Affixed Sludge: Proficient in all forms of Doton techniques, this character can utilize mud-based techniques to their fullest. If a target is struck by a earth technique, the moist earth clings to them firmly, slowing them down beneath the added weight. When stuck by a Doton techniques, the victim is slowed. The victim loses -1 tile movement speed for 1 round. The user cannot be slowed again until the earth falls off. Note: This technique cannot be used keep a target slowed permanently. One round must be allowed of regular movement before re-applying the slow.
 * Doton: Compressed Earth: This character's affinity for earth has brought out their latent potential for the Art. Defensive techniues utilized by this character are therefore enhanced greatly, reaching their full potential.  Note: When active, the defense of the Doton technique used by this character is enhanced by +2 Steps.  This defense boost can overcap the technique's natural cap but only by +1 step.  Costs an extra interation of C drain.
 * Doton: Monarch of the Land: {Ultimate} This character’s prowess with the Earth Affinity is frightening. Breaking the boundaries of the common Earth Elementalist, this character can utilize their techniques at a much larger applicable range at its full power.  Note: Range on all Earth Release Techniques are increased by 3.  If using an Earth Technique within its original range, the cost to perform this jutsu is reduced by -1 Steps.

Fuuton

 * Fuuton Specialist: This character has been trained to utilize the Fuuton element correctly, and effectively. They can mold and control their Wind chakra properly. They have at least half what is required to create new Wind jutsu. Note: This character has gained access to the Fuuton elemental tree.
 * Fuuton Proficiency I: This character has been trained to utilize the Fuuton jutsu element correctly, and effectively. They can use wind techniques with efficiency, and have full control of their wind chakra. Note: This character can create and learn D Rank Fuuton techniques.
 * Fuuton Proficiency II: This character has advanced training with enhanced wind. Their wind packs even greater strength than that of normal wind and moves much quicker. Note: This character can create and learn C Rank Fuuton techniques.
 * Fuuton Proficiency III: This character has greatly advanced their control over their Fuuton chakra. Their wind carries a greater force, greater speed, and a wider spread. Note: This character can create and learn B Rank Fuuton techniques.
 * Fuuton Proficiency IV: This character has elite training with enhanced wind. Their wind techniques house small blades of wind that add to the cutting power of all their wind. Their wind's form is also much more refined and clean. This character may perform Fuuton techniques of B or below with no handseals. Note: This character can create and learn A Rank Fuuton techniques.
 * Fuuton Mastery V: This character has mastered their use of Fuuton chakra. Their wind jutsus carry a tremendous amount of cutting force and ravage the terrain like an incoming hurricane. Characters with this perk may perform B rank Fuuton techniques and below with no handseals. Note: This character can create and learn S Rank Fuuton techniques.
 * Fuuton Elemental Intensity: Fuuton techniques utilized by this character can attain remarkable pressure, leagues above those of ordinary wind users. As a result, when pitted against its weakness Katon, this user’s jutsu suffer no counter element weaknesses. Note: This only applies when the counter element is being used to directly oppose a technique of the user.
 * Fuuton: Tailwind: This user has become one with their wind element. After this user casts a fuuton technique, they gain +1 tile movement speed as long as they travel in the direction of the cast technique. (Forward or diagonal. This user cannot run in the opposite direction of the cast technique.) Note: The +1 tile movement speed lasts one round. This technique has a one round cool down and cannot be applied continuously.
 * Fuuton: Long Winded: The natural winds seem to flow around this character and lend their strength when needed. The character's techniques carry their razer edge much further than the average wind user. Note: All Wind Release techniques increase their maximum range by 3 tiles.
 * Fuuton: Volley of the Winds: By maintaining the stance and airflow, the user is able to more easily repeat their devestating wind techniques. Note: The character may extend the duration of their wind techniques (effectively re-using single instance techniques) by up to two rounds. They must use the same technique each round, and must remain rooted while doing so. While maintaining this state, the followup two rounds are at -1 grade Chakra drain (Firing a wind technique at C chakra the first round, fires that same technique at D drain the next two rounds).
 * Fuuton: Cleaving Tempest: {Ultimate} This character possesses a sovereign control over the Wind Affinity. Their techniques are so powerful they slice through the defenses of their foes. Note: Wind Release Techniques may ignore up to three steps of Endurance(B > C) making it easier to slice through tougher foes or armored foes. These three steps may be stacked onto one target, or divided into separate targets (user may choose to pierce 1 step of endurance on three targets, for example). Using this perk raises the chakra cost of any technique by 1 step. This is usable once every two rounds.

Suiton

 * Suiton Specialist: This character has been trained to utilize the Suiton element correctly, and effectively. They can mold and control their Water chakra properly. They have at least half what is required to create new Water jutsu. Note: This character has gained access to the Suiton elemental tree.
 * Suiton Proficiency I: This character has been trained to utilize the Suiton jutsu element correctly, and effectively. They can use water techniques with efficiency, and have full control of their water chakra. Note: This character can create and learn D Rank Suiton techniques. Progressing further to Suiton Proficiency II requires Suiton Specialization.
 * Suiton Proficiency II: This character has advanced training with enhanced water. Their water is manipulated with much more skill, taking cleaner forms and morphing in more controlled ways. Note: This character can create and learn C Rank Suiton techniques.
 * Suiton Proficiency III: This character has greatly advanced their control over their Suiton chakra. Their water carries with it more volume and more pressure. It is also wilder in form. Note: This character can create and learn B Rank Suiton techniques.
 * Suiton Proficiency IV: This character has elite training with enhanced water. Their water has a wholistic form with a hardened outer shell of powerful currents. Their water techniques carry much more volume, and a lot of pressure. This character may utilize B ranked Suiton techniques with no handseals. Note: This character can create and learn A Rank Suiton techniques.
 * Suiton Mastery V: This character has mastered their use of Suiton chakra. Their water is a powerful jetstream that sweeps away even the most sturdy of fighters. Each technique unleashed by this person rivals in force and appearance to that of a tsunami. Characters with this perk may perform B rank Suiton techniques and below with no handseals. Note: This character can create and learn S Rank Suiton techniques.
 * Suiton Elemental Intensity: Suiton techniques utilized by this character can attain remarkable capacity, leagues above those of ordinary water users. As a result, when pitted against its weakness Doton, this user’s jutsu suffer no counter element weaknesses. Note: This only applies when the counter element is being used to directly oppose a technique of the user.
 * Suiton: Dulled Senses: This character's water techniques pack a serious punch. Being hit by their water causes the senses to be dulled slightly and reaction time to be partially slowed.  Note:  When this user hits a target with an AOE (not multi-target or single-target) Suiton technique, the targets reactive agility is -2 steps for the following round . This target cannot be de-buffed permanently. One round must be allowed of normal reflexivness before re-applying the de-buff.
 * Suiton: Forceful Currents: The water of this character is very powerful, carrying with it enough force to wash those hit by it away. Those hit by this character's water have a hard time holding their ground and keep their footing; uprooted and swept away with the current. Note: Characters struck by large area suiton techniques are pushed back (away from the technique's origin point) by 1 tile for D grade damage, 2 tiles for C grade damage, and 3 tiles for B through S grade damage. If the targets endurance stat is at least two steps higher than the technique's damage, the target can stand their ground. [A- rank Endurance helps you not be swept away by B rank damage]. This ability has a cooldown of four rounds.
 * Suiton: Aquatic Superiority: {Ultimate} This character had achieved a phenomenal level of control over the Water Affinity. Capable of manipulating moisture in the air, they can turn it into a lethal weapon by spawning powerful techniques out of thin air. Note: This users water technique cost -1 step of chakra due to their mastery over the element.

Raiton

 * Raiton Specialist: This character has been trained to utilize the Raiton element correctly, and effectively. They can mold and control their Lightning chakra properly. They have at least half what is required to create new Lightning jutsu. Note: This character has gained access to the Raiton elemental tree.
 * Raiton Proficiency I: This character has been trained to utilize the Raiton jutsu element correctly, and effectively. They can use lightning techniques with efficiency, and have full control of their lightning chakra. Note: This character can create and learn D Rank Raiton techniques.
 * Raiton Proficiency II: This character has advanced training with enhanced lightning. Their lightning techniques are faster, even more potent, and arc out wildly in a more uncontrolled form resulting in more collateral damage. Note: This character can create and learn C Rank Raiton techniques.
 * Raiton Proficiency III: This character has greatly advanced their control over their Raiton chakra. Their lightning techniques release arcs of lightning that do a fraction of the damage to nearby targets. Note: This character can create and learn B Rank Raiton techniques.
 * Raiton Proficiency IV: This character has elite training with enhanced lightning. Their lightning techniques are more potent-- allowing it to carry more lightning and more charge. After their lightning makes contact with an opponent, a fraction of the current stays with the victims, applying irritation and minor damage over time. This character may perform B rank Raiton techniques or below with no handseals. Note: This character can create and learn A Rank Raiton techniques.
 * Raiton Mastery V: This character has mastered their use of Raiton chakra. Their electricity carries a powerful current capable of making the most study of fighters tremble. Raiton techniques used by this person shrieks like a thousand birds. Characters with this perk may perform B rank Raiton techniques and below with no handseals.  Note: This character can create and learn S Rank Raiton techniques.
 * Raiton Elemental Intensity: Raiton techniques utilized by this character can attain remarkable conductivity, leagues above those of ordinary lightning users. As a result, when pitted against its weakness fuuton, this user’s jutsu suffer no counter element weaknesses. Note: This only applies when the counter element is being used to directly oppose a technique of the user.
 * Raiton: Muscular Convulsion: This character's lightning techniques carry a current strong enough to numb the point of impact in targets to hide the severity of the wound. It also slows combat-based movement, slowing the opponent's reaction time.  The victim of this users lightning techniques suffer a -1 step to agility for one round. Note: This target cannot be de-buffed permanently. One round must be allowed of normal reflexive movement before re-applying the de-buff.
 * Raiton: Lightning Rod: This character has conquered the element of lightning, enabling them to drive their lightning techniques towards previously cast techniques. Any single target that has been struck by this users lightning techniques has become shocked. Upon activation, this user can use lightning rod to make their next lightning jutsu attract towards the shocked opponent. The technique will have a +1 step in speed, and any jutsu used with this perk will gain an extra tile of range. Note: This perk can only be used every three rounds. This technique must be applied to jutsu A rank or lower.
 * Raiton: System Failure: This character's lightning techniques have very high voltage. This allows their techniques' effect to hit slightly harder, resulting in the opponents reaction time and speed to be severely dulled. The victims of this users lightning techniques suffer -1 steps to agility, and -1 tile movement speed for one round. Note: This perk does stack with muscular convulsion. This target cannot be de-buffed permanently. One round must be allowed of normal reflexive movement and movement speed before re-applying the de-buff.
 * Raiton: Wrath of Lightning: {Ultimate} This character has mastered the arts of lightning. They relish in the electrical currents they create, enabling them to charge and unleash a devastating lightning jutsu. After this user has performed Raiton two techniques while in combat, they are capable of activating Wrath of Lightning. Upon activation, their next technique will be greatly empowered. The technique will gain +2 step to damage and can break the cap. Users struck by this technique suffer -1 step to endurance when calculating damage for this technique. Activating this technique increases the jutsu chakra cost +1 step. Using this technique again requires the user to perform an additional two Raiton techniques.

Boil

 * Boil Specialist: This character has practiced and refined the use of their Suiton and Katon elemental chakras. By combining both. they can now mold and control their boil elemental chakra. They have at least half what is required to create new Boil jutsu. Note: This character has gained access to the Boil elemental tree. Unique elements do not have a 'weakness' or counter element. Due to the users capability with the ingredient elements, they are capable of skipping straight to proficiency lll.
 * Boil Proficiency III: This character has greatly advanced their control over their Boil chakra. Their control over the Boil element is formidable. Note: This character can create and learn B Rank Boil techniques. This element does not have a 'weakness' or counter element.
 * Boil Proficiency IV: This character has elite training with the melding of fire and water chakra. Their ability to create boil jutsus is terrifying in its speed and efficacy. This character may utilize B rank or below Boil techniques with a no handseals. Note: This character can create and learn A Rank Boil techniques. This element does not have a 'weakness' or counter element.
 * Boil Mastery V: This character has mastered their use of their Boil chakra; capable of boiling away dense materials and powerful jutsu with their corrosive attacks. Characters with this perk may perform B rank Boil techniques and below with no handseals. Note: This character can create and learn S Rank Boil techniques. This element does not have a 'weakness' or counter element.
 * Boil: Water Prowess: This Boil user has focused their knowledge on the Water element. They are now capable of accessing water type perks. Note: This users Boil tree Proficiency counts towards their water proficiency for use of learning perks.
 * Boil: Fire Prowess: This Boil user has focused their knowledge on the fire element. They are now capable of accessing fire type perks. Note: This users Boil tree Proficiency counts towards their fire proficiency for use of learning perks.

Explosion

 * Explosion Specialist: This character has practiced and refined the use of their Raiton and Doton elemental chakras. By combining both. they can now mold and control their explosive elemental chakra. They have at least half what is required to create new Explosive type jutsu. Note: This character has gained access to the Explosive elemental tree. Unique elements do not have a 'weakness' or counter element. Due to the users capability with the ingredient elements, they are capable of skipping straight to proficiency lll.
 * Explosion Proficiency III: This character has greatly advanced their control over their Explosive chakra. Their unique power radiates power and is a fierce element to contend with. Note: This character can create and learn B Rank Explosion techniques. This element does not have a 'weakness' or counter element.
 * Explosion Proficiency IV: This character has elite training with the melding of lightning and fire chakra. The might of their explosive jutsu is a true terror to behold. This character may utilize B rank or below Explosion techniques with no handseals. Note: This character can create and learn A Rank Explosion techniques. This element does not have a 'weakness' or counter element.
 * Explosion Mastery V: This character has mastered the Explosion release. Fantastic displays of destruction come as easily as breathing. Characters with this perk may perform B rank Explosion techniques and below with no handseals. Note: This character can create and learn S Rank Explosion techniques. This element does not have a 'weakness' or counter element.
 * Explosion: Earth Prowess: This Explosion user has focused their knowledge on the Earth element. They are now capable of accessing earth type perks. Note: This users Explosion tree Proficiency counts towards their earth proficiency for use of learning perks.
 * Explosion: Lightning Prowess: This Explosion user has focused their knowledge on the lightning element. They are now capable of accessing lightning type perks. Note: This users Explosion tree Proficiency counts towards their lightning proficiency for use of learning perks.

Storm

 * Storm Specialist: This character has practiced and refined the use of their Suiton and Raiton elemental chakras. By combining both. they can now mold and control their Storm elemental chakra. They have at least half what is required to create new Storm type jutsu. Note: This character has gained access to the Storm elemental tree. Unique elements do not have a 'weakness' or counter element. Due to the users capability with the ingredient elements, they are capable of skipping straight to proficiency lll.
 * Storm Proficiency III: This character has greatly advanced their control over their Storm chakra. This users storm chakra is potent and capable of bringing the strongest of foes to their knees. Note: This character can create and learn B Rank Storm techniques. This element does not have a 'weakness' or counter element.
 * Storm Proficiency IV: This character has elite training with the melding of lightning and water chakra. Far beyond the skills of a raiton ninja, storm release is the fury of nature tethered within your grasp. This character may utilize B rank or below Storm techniques with a no handseals. Note: This character can create and learn A Rank Storm techniques
 * Storm Mastery V: This character has mastered Storm release in all its natural wrath. At their command the skies and oceans tremble and break upon foes and land alike. Characters with this perk may perform B rank Storm techniques and below with no handseals.  Note: This character can create and learn S Rank Storm techniques. This element does not have a 'weakness' or counter element.
 * Storm: Water Prowess: This Storm user has focused their knowledge on the Water element. They are now capable of accessing water type perks. Note: This users Storm tree Proficiency counts towards their Water proficiency for use of learning perks.
 * Storm: Lightning Prowess: This Storm user has focused their knowledge on the Lightning element. They are now capable of accessing lightning type perks. Note: This users Storm tree Proficiency counts towards their lightning proficiency for use of learning perks.

Wood

 * Wood Specialist: This character has practiced and refined the use of their Doton and Suiton elemental chakras. By combining both. they can now mold and control their Wood elemental chakra. They have at least half what is required to create new Wood type jutsu. Note: This character has gained access to the Wood elemental tree. Unique elements do not have a 'weakness' or counter element. Due to the users capability with the ingredient elements, they are capable of skipping straight to proficiency lll. Note: Unlike other uniques this perk requires the user to learn tier III of each element due to its overwhelming capabilities.
 * Wood Proficiency III: This character has greatly advanced their control over their wood chakra. The users unique wood element is near impenetrable and wielded deftly. Note: This character can create and learn B Rank Wood techniques.  This element does not have a 'weakness' or counter element.
 * Wood Proficiency IV: This character's ability to manipulate wood is second only to the true masters'. Their ability to bend and shape the natural growth around them is a thing of beauty and absolute power. This character may utilize B rank or below Wood techniques with a no handseals. Note: This character can create and learn A Rank Wood techniques. This element does not have a 'weakness' or counter element.
 * Wood Mastery V: This character has mastered their use of their Wood chakra. The natural growths of the land burst forth at their beckoning with destructive force and impenetrable protection. Such is the power of the life infused in the land that their techniques appear to take on a life of their own. Characters with this perk may perform B rank Wood techniques and below with no handseals. Note: This character can create and learn S Rank Wood techniques. This element does not have a 'weakness' or counter element.
 * Wood: Water Prowess: This Wood user has focused their knowledge on the Water element. They are now capable of accessing water type perks. Note: This users Wood tree Proficiency counts towards their Water proficiency for use of learning perks.
 * Wood: Earth Prowess: This Wood user has focused their knowledge on the Earth element. They are now capable of accessing earth type perks. Note: This users Wood tree Proficiency counts towards their Earth proficiency for use of learning perks.

Lava

 * Lava Specialist: This character has practiced and refined the use of their Katon and Doton elemental chakras. By combining both. they can now mold and control their Lava elemental chakra. They have at least half what is required to create new Lava type jutsu. Note: This character has gained access to the Lava elemental tree. Unique elements do not have a 'weakness' or counter element. Due to the users capability with the ingredient elements, they are capable of skipping straight to proficiency lll.
 * Lava Proficiency III: This character has greatly advanced their control over their Lava chakra. Their lava techniques boil with intensity and are relentlessly effective. Note: This character can create and learn B Rank Lava techniques. This element does not have a 'weakness' or counter element.
 * Lava Proficiency IV: This character has elite training with the melding of fire and earth chakra. The power of their lava jutsu is unrivaled and burns through near anything in its path. This character may utilize B rank or below Lava techniques with a no handseals.  Note: This character can create and learn A Lava techniques. This element does not have a 'weakness' or counter element.
 * Lava Mastery V: This character has mastered the Lava release. Lava is released by this user like a storm, melting and destroying anything in its path. Characters with this perk may perform B rank Lava techniques and below with no handseals.  Note: This character can create and learn S Rank Lava techniques. This element does not have a 'weakness' or counter element.
 * Lava: Fire Prowess: This Lava user has focused their knowledge on the Fire element. They are now capable of accessing fire type perks. Note: This users Lava tree Proficiency counts towards their Fire proficiency for use of learning perks.
 * Lava: Earth Prowess: This Lava user has focused their knowledge on the Earth element. They are now capable of accessing earth type perks. Note: This users Lava tree Proficiency counts towards their Earth proficiency for use of learning perks.

Dust

 * Dust Specialist: This character has been trained to utilize combined elements of Katon, Fuuton, and Doton correctly, and effectively. They can mold and control combined chakra to create Dust Release. They have at least half what is required to create new Dust jutsu. Note: This character has gained access to the Dust elemental tree. Unique elements do not have a 'weakness' or counter element. Due to the users capability with the ingredient elements, they are capable of skipping straight to proficiency lll. Note: Unlike other unique's this perk requires the user to learn three different elements due to its overwhelming capabilities.
 * Dust Proficiency III: This character has greatly advanced their control over their Dust chakra. This user is now capable of wielding one of the most powerful elements known to mankind and have become capable of eradicating objects and people alike at an atomic level. Note: This character can create and learn B Rank Dust techniques. This element does not have a 'weakness' or counter element.
 * Dust Proficiency IV: This character has elite training with the melding of fire, earth, and wind chakra.This character has advanced the art of their dust abilties, enabling them to create and advance even more powerful techniques capable of destroying the world around them at an atomic level. This character may utilize B rank or below Dust techniques with a no handseals. Note: This character can create and learn A Rank Dust techniques
 * Dust Mastery V: This character has mastered Dust release. The world around them can be vaporized with deft ease. They are epidome of destruction on the battlefield. Characters with this perk may perform C rank Dust techniques and below with no handseals, as well as perform B rank Dust techniques with a single handseal. Note: This character can create and learn S Rank Dust techniques. This element does not have a 'weakness' or counter element.
 * Dust: Fire Prowess: This Dust user has focused their knowledge on the Fire element. They are now capable of accessing fire type perks. Note: This users Dust tree Proficiency counts towards their Fire proficiency for use of learning perks.
 * Dust: Earth Prowess: This Dust user has focused their knowledge on the Earth element. They are now capable of accessing earth type perks. Note: This users Dust tree Proficiency counts towards their Earth proficiency for use of learning perks.
 * Dust: Wind Prowess: This Dust user has focused their knowledge on the Wind element. They are now capable of accessing wind type perks. Note: This users Dust tree Proficiency counts towards their Wind proficiency for use of learning perks.

Bukijutsu

 * Bukijutsu Specialist: This character is a trained close-range fight; they might rely mostly on their weapon. They have become comfortable in up-close-and-personal situations. Note: Note: This character has gained access to the Bukijutsu tree and may select their weapon proficiency.
 * Dagger Weapon Proficiency: This user has become proficient with dagger-like weaponry. This includes combat knives, dirks, daggers, and kunai. This user must admin help to receive their personal weapon. They will only receive one, and will responsible for getting a new one if destroyed or lost. This is considered a light weapon.
 * Wakizashi Weapon Proficiency: This user has become proficient with Wakizashi. This user must admin help to receive their personal weapon. They will only receive one, and will responsible for getting a new one if destroyed or lost. This is considered a light weapon.
 * Kusarigama Weapon Proficiency: This user has become proficient with Kusarigama. This user must admin help to receive their personal weapon. They will only receive one, and will responsible for getting a new one if destroyed or lost. This is considered a light weapon.
 * Nunchucks/Nunchaku Weapon Proficiency: This user has become proficient with Nunchucks. This user must admin help to receive their personal weapon. They will only receive one, and will responsible for getting a new one if destroyed or lost.This is considered a light weapon.
 * Katar Weapon Proficiency: This user has become proficient with Katar. This user must admin help to receive their personal weapon. They will only receive one, and will be responsible for getting a new one if destroyed or lost. This is considered a light weapon.
 * Zanbatou Weapon Proficiency: This user has become proficient with Zanbatou. This user must admin help to receive their personal weapon. They will only receive one, and will responsible for getting a new one if destroyed or lost. This is considered a heavy weapon.
 * Katana Weapon Proficiency: This user has become proficient with Katana. This user must admin help to receive their personal weapon. They will only receive one, and will responsible for getting a new one if destroyed or lost. This is considered a light weapon.
 * (Unique) Weapon Proficiency: This user has become proficient with (Unique Weapon). Note: Admin help the unique weapon you're training to use. This user must admin help to receive their personal weapon. They will only receive one, and will responsible for getting a new one if destroyed or lost. This can be a light or heavy weapon.
 * Weapon Proficiency I: This character has learned to wield a weapon of their choosing. They're capable of creating techniques that center around their weapon and its practical use. Note: This character receives a +1 step to agility when utilizing bukijutsu, bukijutsu techniques, and dodging. This character can create and learn D Rank Weapon techniques.


 * Weapon Proficiency II: This character's skill has become extraordinary. Moving faster, and utilizing better control over the entirety of their body allows for skillful techniques to be learned and created. Note: This character receives a +2 step boost to agility when utilizing bukijutsu, bukijutsu techniques, and dodging. Does not stack with any clan techniques or Bukijutsu. This character can create and learn C Rank bukijutsu techniques.


 * Weapon Proficiency III: This character's skill is masterful. Beyond anything else, they know how to create and amplify movements to fierce proportions. Creating and utilizing techniques one could only dream of, they are ultimate masters. Perhaps they can even take the human body beyond what was once thought its limit. Note: This character receives a +2 steps boost to agility when performing strikes, and bukijutsu techniques, and dodging. Stacks with other agility boost unless otherwise is stated. Does not stack with clan perks or Bukijutsu. This character can create and learn B Rank Taijutsu techniques.


 * Elemental Weaponist: This character has mastered the ability of using their weapon while utilizing chakra flow. By imbuing their specialized weapon with elemental chakra, they can increase the power behind their strikes. Note: The user can exchange chakra for temporarily imbuing their elemental power into their specialized weapon. The cost of chakra is the users control -2 steps to increase the users strength and agility +1 step. This cannot be applied to techniques.


 * Weapon: Dagger Mastery: {Ultimate}This character's dagger is an extension of their body. Furthermore, they understand what it is to truly breathe and move while utilizing daggers. They have an awareness about them that comes from years of work in their field. With their daggers equipped the user can spin their daggers at lightning speed, enabling them to deflect a technique away from themselves and reducing any damage received by four steps. If the attack would apply a debuff, this is negated by the ultimate. Note: The user can now create A and S rank dagger techniques. The user can only use one 'Weapon: Ultimate' per fight.
 * Weapon: Wakizashi Mastery: {Ultimate} This character's wakizashi is an extension of their body. Furthermore, they understand what it is to truly breathe and move while utilizing a wakizashi. They have an awareness about them that comes from years of work in their field. With their wakizashi at ready, the user can cut an incoming attack in half, reducing the damage taken by four steps. If the attack would apply a debuff, this is negated by the ultimate. Note: The user can now create A and S rank wakizashi techniques. The user can only use one 'Weapon: Ultimate' per fight.
 * Weapon: Kusarigama Mastery: {Ultimate} This character's kusarigama is an extension of their body. Furthermore, they understand what it is to truly breathe and move while utilizing a kusarigama.  They have an awareness about them that comes from years of work in their field.    Note: The user can now create A and S rank bukijutsu techniques involving kusarigama. While striking with their kusarigama, they exercise their specialty, extending their weapon past normal means at high speed and strength to strike a target one tile out of their regular striking range with an additional +1 Step to strength and agility when doing so. Note: The user can now create A and S rank kusarigama techniques. The user can only use one 'Weapon: Ultimate' per fight.
 * Weapon: Zanbatou Mastery: {Ultimate] This character's Zanbatou is an extension of their body. Furthermore, they understand what it is to truly breathe and move while utilizing their Zanbatou. They have an awareness about them that comes from years of work in their field. While striking with their zanbatou, extending their weapon past normal means at high speed and strength to strike a target one tile out of their regular striking range with an additional +1 Step to strength and agility when doing so. Note: The user can now create A and S rank katana techniques. The user can only use one 'Weapon: Ultimate' per fight.
 * Weapon: Katana Mastery: {Ultimate] This character's katana are an extension of their body. Furthermore, they understand what it is to truly breathe and move while utilizing their katana. They have an awareness about them that comes from years of work in their field. While striking with their katana, extending their weapon past normal means at high speed and strength to strike a target one tile out of their regular striking range with an additional +1 Step to strength and agility when doing so. Note: The user can now create A and S rank katana techniques. The user can only use one 'Weapon: Ultimate' per fight.
 * Weapon: Nunchucks/Nunchaku Mastery: {Ultimate}This character's nunchucks an extension of their body. Furthermore, they understand what it is to truly breathe and move while utilizing nunchucks. They have an awareness about them that comes from years of work in their field. With their nunchucks at ready, the user can cut an incoming strike in half, reducing the damage taken by four steps. If the attack would apply a debuff, this is negated by the ultimate. Note: The user can now create A and S rank nunchuck techniques. The user can only use one 'Weapon: Ultimate' per fight.
 * Weapon: Unique Mastery: {Ultimate} ???

Projectiles

 * Projectile Specialist: This character is proficient in the use of throwing projectiles. They can now learn to add a dangerous bite to their thrown weaponry. Note: This character has gained access to the throwing projectiles tree.
 * Projectiles: Throwing Proficiency I: This character is skilled in the arts of thrown weaponry. When in combat, their weapons are thrown with greater agility than the average combatant. Note: +1 step to agility when throwing projectiles. Light Weapon Projectiles damage is user's strength -2 steps with a cap of C. Heavy Weapon Projectiles damage is user's strength -1 Step with a cap of C+.
 * Projectiles: Throwing Proficiency II: Your skills in ranged combat are becoming truly deadly. Projectiles thrown your way are as slow moving feathers on the wind, and by comparison you move so quickly you throw multiple objects before your opponents may react. Note: You may throw up to 2 light projectiles per round. More than 1 heavy projectile cannot be thrown per round. You may deflect projectile with your own (up to your limit of projectiles per round) so long as your agility is higher than the speed of the incoming projectile. Only applies to light throwing weapons.
 * Projectiles: Deadeye: {Ultimate} Weapons thrown by this character are a deadly blur, and your skills with multiple projectiles are at their peak. Note: +2 Steps (total, not added to prof 1) to agility when throwing projectiles. You may throw up to 3 light projectiles per round. More than 1 heavy projectile cannot be thrown per round.
 * Projectiles: Harsh Impact I: Weapons thrown by this character punch deeply into their targets. Note: Thrown projectiles deal +1 step damage (Light Weapon Projectiles damage is based on users strength -2 steps with a C Cap, this technique can break the Cap.)
 * Projectiles: Harsh Impact II: The user's weaponry punches through defenses dealing even greater damage. Note: Thrown projectiles deal +2 step of damage. This does not stack with Harsh Impact l (Light Weapon Projectiles damage is based the users strength -2 steps with a C Cap, this technique can break the Cap.)
 * Projectiles: Wire Control: This character has attached thin wires to their projectiles and is now capable of yanking them back after they are thrown if the projectile was not caught.  Note: User no longer needs to leave their projectiles on the ground, simply showing that they have a sufficient quantity of projectiles to be thrown in any given turn is OK.

Genjutsu

 * Genjutsu Specialist: This character is a trained Genjutsu Specialist. They are capable of manipulating their chakra and illusions effectively in combat. Note: This character has gained access to the Gejnutsu tree.
 * Genjutsu: Proficiency I: This character has delved into the arts of genjutsu and trained their mind in the practices of forming illusions and applying them to their foes. Note: This character can create and learn D Rank Genjutsu techniques.
 * Genjutsu: Proficiency II: This character has pushed the limits of their training in Genjutsu. They have greatly advanced their ability in manipulating chakra and illusions more effectively. Note: This character can create and learn C Rank Genjutsu techniques.


 * Genjutsu: Proficiency III: This character has refined their art of Genjutsu. They have greatly advanced their ability in manipulating chakra and illusions. Note: This character can create and learn B Rank Genjutsu techniques.
 * Genjutsu: Nightmare Master: {Ultimate}This character's genjutsu is beyond description. Their illusions are potent, vivid, and near impossible to break without the help of another. They can break the minds of their victims easily. Note: Victims of an empowered genjutsu are unable to escape with Kai, regardless of their control. Others are still able to use Kai to free them, however. Note: User can now create and learn A and S rank genjutsu techniques.
 * Genjutsu: Mental Augmentation: This character's mastery over genjutsu has improved their control and mental resistance. This user's mind has been molded by the intricate level of chakra manipulation and has empowered their use and defense of genjutsu type techniques. They are resistant to low-level genjutsu and have an easier time escaping the effects of higher level techniques. Note: This character gains +1 step control when utilizing genjutsu or resisting it.
 * Genjutsu: Partition the Mind: So practiced is the Genjutsu user at manipulating the mind, they can partition their mind's eye and attack multiple targets with every illusion. Note: All Genjutsu techniques become Multi Target with a maximum of three targets. Each new target costs the same Chakra as the first.
 * Genjutsu: Resonator: This character has the power to extend a genjutsu's trigger range. Their chakra now stretches a greater distance, allowing them to capture people that were previously out of their range. Note: This person can extend the range of their genjutsu triggers by +2 tiles.
 * Genjutsu: Magician: This person is a true master when it comes to catching people within their illusions. The user is now capable of chasing down targets attempting to escape their illusions. When fighting this individual, it's no longer a case of how to avoid their genjutsu, but rather how will you escape it. Note: For an extra chakra cost of your Control - 1 Grade, the user is capable of moving at half speed (rounded down) while maintaining their genjutsu instead of remaining rooted.
 * Mental Liberation: This user has trained in the art of the protecting their mind when being attacked by a foreign chakra. They are now capable of defending themselves against genjutsu and its adverse effects. Note: This user can now learn Kai.

Taijutsu

 * Taijutsu Specialist: This character is a trained close-range fighter; they might rely mostly on their hands. Nevertheless, they are comfortable in up-close-and-personal situations. Note: This character has gained access to the Taijutsu tree. Note:
 * Taijutsu: Combat Proficiency I: This character has learned to wield a weapon of their choosing. They're capable of creating techniques that center around taijutsu and its practical use. Note: This character receives a +1 step to agility when utilizing taijutsu, taijutsu techniques, and dodging. This character can create and learn D Rank Taijutsu techniques.


 * Taijutsu: Combat Proficiency II: This character's skill has become extraordinary.  Moving faster, and utilizing better control over the entirety of their body allows for skillful techniques to be learned and created. Note: This character receives a +2 steps boost to agility when utilizing taijutsu, taijutsu techniques, and dodging. Does not stack with any clan techniques or taijutsu. This character can create and learn C Rank taijutsu techniques.


 * Taijutsu: Combat Proficiency III: This character's skill is masterful. Beyond anything else, they know how to create and amplify movements to fierce proportions. Creating and utilizing techniques one could only dream of, they are ultimate masters. Perhaps they can even take the human body beyond what was once thought its limit. Note: This character receives +2 steps to agility when performing strikes, and taijutsu techniques. The user only gains +1 step to agility when dodging techniques. Stacks with other agility boosts unless otherwise is stated. Does not stack with clan perks. This character can create and learn B Rank Taijutsu techniques.


 * Taijutsu: Find Your Center: This character has impeccable control over their center of gravity and balance.  They're able to right themselves in mid-air through rolls, while also being quick to rebound from counters, staggers, or anything that harms one's footing and equilibrium. Note: Once per fight they can completely negate being pushed or re-positioned.


 * Taijutsu: Heavy Hitter: This character has mastered the ability of shifting their weight through their strikes. They can increase the power behind their strikes, however they tend to get tired more quickly, should they place too much power behind their punches. Note: The user can exchange chakra for temporarily increasing their strength. The cost of chakra is the users control -2 steps to increase the users strength +1 step. This cannot be applied to techniques.


 * Taijutsu: Blitzing Battler: This character can be considered an overwhelming force.  Speed amplifies momentum in their strikes, and they're an expert at launching multiple blows in the window a heavier fighter launches one.  They truly overwhelm their enemy. Note: When performing taijutsu techniques the fighter is granted a stack of momentum.  At two stacks of momentum, their next taijutsu attack is increased in damage by +2 steps. Does not stack with heavy hitter. This applies to taijutsu attacks, not techniques.


 * Taijutsu: Master of Body: {Ultimate} This character understands their body.  Furthermore they understand what it is to truly breathe and move while fighting.  They have an awareness about them that comes from years of work in their field.  They are innately aware of any attack launched towards them within a 2 tile radius. Due to this, the character cannot be denied their Speed Mitigation due to low Agility.The character treats their defensive Agility stat as S in damage calculations. That S attribute is unaffected by defensive Agility debuffs. Note: The user can now create A and S rank taijutsu techniques.

Medical

 * Medical Specialist: This character is a trained Medical Specialist. They have attained an understanding of the body and its relation to chakra, and excel at medical techniques.  Note: This character has gained access to the medical specialist tree.
 * Yang Medical: Proficiency I: As an entry-level medic, this person has gained access to utilizing Shosen but at a massive drain to their chakra. They are capable of bandaging wounds and stitching tourniquettes. Surgery is nearly foreign to this medic and they have an extremely high chance of failing the reattachment of limbs and ocular transplants, most likely even risking their patient's life in the process. This user has learned to negate the side effects of low grade poisons.  -1 Step Chakra Cost when using Shosen
 * Yang Medical: Proficiency II: This person has become the standard level of a Shinobi who practitions with medical ninjutsu and the like. They are capable of learning Chakra no Mesu and using it alongside Shosen to perform Surgical procedures. The chance of this person succeeding in a reattachment of a limb or transplant is slim when working alone. If aided by somebody with similar or higher tier medical proficiencies, the chance of succeeding in a transplant improves. In addition, this person has also gained the knowledge on how to fight against as well as remove meduim grade poisons if given the time to do so. Note: -2 Steps Chakra Cost when using Shosen. This user gains a +1 Step Control bonus when utilizing Oukashou while striking.
 * Yang Medical: Proficiency III: This person is an experienced medic and as such, their usage with Shosen excells that of the average medic. They've learned how to actively utilize Chakra no Mesu in and out of medical situations. This person has a better chance at succeeding in medical surgeries that consist of transplants or limb reattachments. They can fight against as well as remove high-tier poisons from their patient's body if given the time to do so. Note: -1 Grade chakra cost when using Shosen. This user gains a +2 Step Control bonus when utilizing Oukashou while striking.
 * Yang Medical: Miracle Worker: {Ultimate}This person has achieved the pinnacle of medical superiority and as such, their work is nothing less than that of a miracle. When being placed into a medical scenario, this person is now capable of returning those who have been deemed dead back to life as long as their patient's spirit hasn't completely left their body. They can effectively perform with their chakra at such a rate that it stitches back together the worse of wounds and even heals internal damage to organs without surgery, stabilizing their target to ensure that they continue living. The patient will still need medical attention after being brought back to life and will be bed-ridden for several weeks. The medic will suffer immense drain and be out of commision for hours after saving their patient's life. Person must be revived within three rounds of dying. The medic is incapable of healing anyone further for the rest of the day, including themselves. This perk has a three OOC day cooldown after beign used sucessfully.
 * Yang Medical: Curative Expanse: {Ultimate} This medic has obtained a hyper-efficient version of shosen. Once per fight, the medic may use curative expanse to heal an ally without the target suffering the debilitating effects normally associated with being healed. Note: This gives the user a once per fight 'instant heal' effect, instead of knocking someone out of combat with their healing as would normally occur. The user will heal the ally's stamina based on how much chakra they invest. Example - The medic deducts A rank chakra twice. The user will instantly heal back A rank stamina twice. This technique cannot be used on yourself.
 * Yin Medical: Proficiency I: This person has started their descent into the darker side of medicine and as such has begun the learnings necessary to craft, handle, and apply low-grade poisons. Additionally, this character is now immune to low-grade poison.
 * Yin Medical: Proficiency II: This person is now considered an adept at crafting poisons and utilizing Chakra no Mesu in and out of combat to target and sever their opponent's tendons. In addition, they've also learned how to keep their prey alive by utilizing shosen at a base-level. This user has learned to create and handle medium grade poisons, and gained immunity to them as well.
 * Yin Medical: Proficiency III: This apothecary has delved so deeply into the dark side of medicine that they have learned to craft high-grade poisons thanks to the extensive research of their effects on the human body. This also grants them immunity to high-grade poison. With practice, they've honed their chakra scalpel to more dangerous proportions and are a force to be trifled with if they strike their target, causing nearly each of their hits to accurately sever a tendon and restrict movement. They have also achieved a stepping stone in their research and have started to study DNA and how different elements interact with different forms of it.
 * Yin Medical: Geneticist: {Ultimate} The Geneticist has taken a great deal of research, and medical practices to modify DNA. His findings have granted him increased insight to a number of mysteries in the human body, and he can use this to amplify the features of others, change their DNA, and replicate kekkei genkai after studying it, so long as he has the resources. Note: Geneticist enables players to unlock any perk or jutsu tree. Learning techniques in those trees cost addtional PP based on the number of unlocked trees. Admin help when attempting anything involving this perk. Multiple Doujutsu modifications do not stack their buffs, the better of the two is applied. Additionaly the genetecist can create new modifications such as the Cursed Seal. A target may only be modified once every three OOC days.
 * Yin Medical: Pervasive Venom: {Ultimate} This user has mastered the arts of poisons and their application. By just engaging this character in close range combat, the user is capable of applying any of their poisons with an instantaneous affect. Note: By being within one tile of this user, they may choose to apply poison immediately. The user does not need to land a strike or be struck for the poison to be applied. This perk does not apply to unique/custom poisons.
 * Medical: Surgeon: This character has attained a high level of proficiency when applying their medical practices to their patients. Practiced in both Human and Animal anatomy, they can perform complex surgeries with a higher success rate than most.  Note: Users success rates are based on their medical proficiency, but having surgeon greatly pushes their success rate even higher. Allows for increased success rate of organ transplants, including eye transplants.
 * Medical: Chakra Dissection Blade: This character has mastered their control over the Chakra no Mesu technique.  Truly a feared veteran on the field, they can extend the reach of their blade as well as its cutting power, allowing them to cut through flesh and even objects like rock, with ease.  Utilizing this harsher form of the technique, its surgical properties vanish, in favor of severing limbs off rather than immobilized ones.  Note: Increases attack range up to a maximum of 2 tiles from the user. Changes damage by removing the cap and upping damage to User's Control - 1 Step

Fuinjutsu

 * Fuinjutsu Specialist: This character is proficient in the use of fuuinjutsu, and has chosen to specialize in it.  They can pursue becoming incredibly skilled the with various arts of sealing and unsealing. Note: This character has gained access to the fuinjutsu tree.
 * Fuinjutsu Proficiency I: This character is capable of obtaining and performing basic sealing techniques.  Using the Sealing Jutsu, they are capable of sealing a small number of weapons into scrolls to carry and inanimate objects of suitable size, but not onto another organic being.  Note: The user cannot seal or unseal any object in motion.
 * Fuinjutsu Proficiency II: This user has practiced and refind the art of Fuuinjutsu. This character is now skilled enough with sealing to seal a massive amount of weapons into a single scroll or object. The user has learned to seal and unseal objects of moderate size using the appropriate technique. Note: The user can now unseal kunai and weaponry in motion. The user is not capable of sealing incoming objects or jutsu without 'reactive sealing'.
 * Fuinjutsu Proficiency III: This character has devoted their entire life to the arts of fuuinjutsu and has become a masterful sealer. The user is capable of sealing a great number of objects, and enough weapons to supply a small army in a scroll or inanimate objects.  They have learned how to seal a person chakra. They are also capable of restricting the use of a target's elemental chakras through the use of the 'five pronged seal' jutsu.  Note:  This user can unseal large weaponry in motion. The user is not capable of sealing incoming objects or jutsu without 'reactive sealing'.
 * Fuinjutsu: Instant Sealing: {Ultimate} This characters fuuinjutsu is unrivaled and is capable of not only executing numerous seals consecutively, but they are also capable of applying the seals with little preparation, and whilst on the move. The character is is feared on the battlefield due to their relentless sealing and unsealing of the world around them.  Note: This user can now seal and unseal while in motion. They can release a maximum of two seals per round, effectively acting as the Paired Assault perk but only for Fuinjutsu.  This also allows the user to utilize seals on contact while in combat. This user cannot seal incoming techniques or objects without 'Reactive Sealing'.
 * Fuinjutsu: Suppression: This character is capable of applying seals to another person's body to impede the progress of an ailment, or power the person has. This does not work on things such as kekke genkai, but it does work on poisons, abilities like Curse Seal, Jinchuuriki powers and cloaks, Gates, etc. This in turn makes it harder to access their full power, but can also help them avoid the dangers of certain things.
 * Fuinjutsu: Reactive Sealing: {Ultimate} This user has mastered the art of sealing incoming objects and energies in motion. They are capable of sealing away incoming weaponry and jutsu. Note: The user suffers chakra drain equal to the incoming damage they seal away. (Example: B damage jutsu = B chakra drain). The user may then unseal the jutsu, choosing new targets as needed, for the same cost as the drain to seal it. This seal last no more than three combat rounds, and if not used the seal dissipates (dropping the weapon on the ground if a physical object is sealed)
 * Fuinjutsu: Chained Behemoth: The fuuinjutsu user has studied and refined the arts of sealing and unsealing bjuu. They can extract a bijuu from a jinchuuriki at the cost of the targets life, and seal a defeated bijuu safely into a host of their choosing.

Uchiha

 * Uchiha Specialist: This character is a trained member of the Uchiha Clan. They have awakened the potential and great chakras of their clan.  Note: This character has gained access to the Uchiha Clan tree.
 * Uchiha: Ocular Endurance: This character has tapped into and harnesses the legendary doujutsu of the Uchiha. They have managed to calm the tension between their three core energies and trained themselves to weild their Sharingan. Note: Sharingan no longer drains the user's chakra while in combat.
 * Uchiha: Sharingan Mastery: This character has mastered the Sharingan. They gain access to the precognitive abilities of their sharingan.  This person has access to legendary sharingan techniques. Note: As long as this user has chakra, they can keep sharingan on at all times (including out of combat) at no drain.
 * Uchiha: Inferno: This character possesses flame with the fiery intensity of the Uchiha clan. Their burning soul fans the chakra of their flames, leading it to new heights of intensity and power.  This perks allows Uchiha to create their own Uchiha-limited fire techniques with bonuses when this perk is applied. Note: The users katon proficiency rises by one tier. Cannot exceed cap. Example: User has Katon Proficiency IV and Uchiha Inferno the user has the full effects of Katon Proficiency V.
 * Uchiha: Eye of Hypnotism I: This character has become well practiced with the sharingan genjutsu techniques, enabling them to mentally strike their opponents while utilizing their physical and spiritual energies. Note: This perk acts as Genjutsu Proficiency I. Message the admins to receive appropriate genjutsu perk.
 * Uchiha: Eye of Hypnotism II: This character has advanced their practice with the sharingan genjutsu techniques, enabling them to mentally assault their opponents. Note: This perk acts as Genjutsu Proficiency II. Message the admins to receive appropriate genjutsu perk.
 * Uchiha: Eye of Hypnotism III: This character has mastered the sharingan genjutsu techniques, granting them access to the most powerful and terrifying of Uchiha Genjutsu. Note: This perk acts as Genjutsu Proficiency III. Message the admins to receive appropriate genjutsu perk.
 * Uchiha: Eye of Insight I: This person has unlocked the eye of insight. This allows them to copy one jutsu while in combat.  It cannot be used to copy Kekkai Genkai. This technique can be used once per battle but the user will forget the technique once the battle has ended. This person requires the ‘Elemental Specialist’ perk of the element to be able to copy techniques of it. User can only copy C rank or lower techniques. The user can copy and utilize a single technique during a fight as long as Sharingan II is active but cannot remember them permanently.
 * Uchiha: Eye of Insight II: This character has reached mastery level over the eye of insight. They are now capable of copying any technique B rank or lower that requires handseals. Cannot be used to copy Kekkai Genkai. This person requires the ‘Elemental Specialist’ perk of the element to be able to copy techniques of it. Note: The user can copy and utilize up to four techniques during a fight as long as Sharingan II is active but cannot remember them permanently. The user will need PP to memorize a single jutsu at the end of combat should they wish, increasing in price depending on the tier of the jutsu. (Admin help upon copying a technique permanently in order to receive it.)
 * Uchiha: Eye of Insight III: The user has mastered the arts of their eye of insight, enabling them to memorize techniques they’ve seen with 'Uchiha: eye of insight'. Note: User can permanently save jutsu that they see while Sharingan ll or higher is active. The user must RP copying the technique, and must admin help to receive the jutsu. This person requires the ‘Elemental Specialist’ perk of the element to be able to copy techniques of it. The user can utilize any techniques they see in their own fight but can only commit three to memory afterwards. The user will need PP to memorize the jutsu, increasing in price depending on the tier of the jutsu. The user can learn up to A rank techniques through the Eye of Insight now. (Admin help upon copying a technique permanently in order to receive it.)

Hyuuga

 * Hyuuga Specialist: This character is a trained member of the Hyuuga Clan. They have realized the potential and skill of their clan, and excel at their clan's techniques. Note: This character has gained access to the to the Hyuuga Clan tree. User can utilize the Byakugan which applies a +1 Agility. Byakugan costs E+ Chakra per round active.
 * Hyuuga: Gentle Fist Style: This user has learned a form of hand-to-hand combat used by members of the Hyuuga clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Note: This users melee attack damage is based on control instead of strength. Punches still suffer the -2 steps like Strength-based punching. Gentle Fist Attacks automatically pierce 2 steps of Endurance.
 * Hyuuga: Agile I: This character has honed their body to better suit the swift finger strikes of the Gentle Fist Style. As a result, they’ve become far more proficient when performing the more dexterous techniques.  Can perform 32 trigram strikes in a single round when utilizing the technique.
 * Hyuuga: Agile II: This character has honed their body to better suit the swift finger strikes of the Gentle Fist Style. As a result, they’ve become far more proficient when performing the more dexterous techniques.  Can perform 64 trigram strikes in a single round when utilizing the technique.
 * Hyuuga: Agile III: (Ultimate) This character has honed their body to better suit the swift finger strikes of the Gentle Fist Style. As a result, they’ve become far more proficient when performing the more dexterous techniques.  Can perform 128 trigram strikes in a single round when utilizing the technique.
 * Hyuuga: Precision: The Hyuuga has synergized with their use of Byakugan to land incredibly precise attacks. At the cost of agility, the user can increase the damage to target's chakra reserves done by Jyuuken. Note: Upon activation the user trades -1 step of agility for an equal ratio of +1 step control for two rounds. Max of two steps can be traded. This perk does not stack with others nor can it be used with trigram techniques. This drains no Chakra on use and may be re-activated with a one round delay between the duration.


 * Hyuuga: Ocular Mastery: This character has managed to gain mastery of their doujutsu. Their Byakugan no longer drains them during combat. Note: User gains +1 step to reflex while Byakugan is active. User can not have Byakugan on all the time outside of combat.
 * Hyuuga: Heavenly Protection: This character has honed their body to better suit the defensive might of the techniques within the Gentle Fist Style. As a result, they can extend not only the duration of their Eight Trigrams: Palm Rotation technique but they can also expand it to cover a wider range. Note: This users "Eight Trigrams Palm Revolving Heaven Technique" increases in size to a 5x5 and can be extended an additional round for extra chakra cost. Other players can be continuously protected by this technique.
 * Hyuuga: Telescope: This character has become proficient enough with the byakugan to project their sights in a target location and scan areas far beyond the reach of ordinary eyes. This character is an extraordinarily effective scouting shinobi, leagues above the untrained Byakugan. Note: Their sights can extend to the equivalent of 60 tiles in any direction bar their rear when focusing. GM Help when utilizing this perk. Can only be used 3 times every OOC day.
 * Hyuuga: Panoramic Natural: Description: {Ultimate} This character has trained their mind to make sense of all the several stimuli in their three hundred and sixty degree vision. They can process several attacks coming from several different angles, making it easier for them to react to multiple stimuli within their range of awareness. Note: Their byakugan immediate vision extends to 7 tiles. While active, the user gains a +1 Grade bonus to Reactive Agility (only used for defense). Byakugan MUST be activated to work.

Akimichi

 * Akimichi Specialist: This character is a trained member of the Akimichi Clan. They have learned and understood the power of the calorie, and excel at both eating and their clan's hidden techniques.  Note: This character has gained access to the Akimichi Clan tree.
 * Akimichi: Expansive Reach: This character's body is so acclimated to expanding as part of its attacks, that it does so naturally. Note: User may perform melee attacks at +1 tile range. This perk stacks with expansion jutsus
 * Akimichi: Power Bar: This character is in desperate need of extra calories. By consuming food during combat, the user rebuilds a small amount of their chakra infused fat. Note: User regains chakra equivalent to user's Control -2 Steps. The user cannot be attacking while consuming the power bar. This perk can be used once per fight
 * Akimichi: Blubber: This character has built up enough body mass to form blubber. A natural soft armor - blubber adds to the defense of this character and helps prevent internal injury. By burning calories, Akimichi can reduce the damage taken by incoming techniques.    Note: The damage reduction given by this perk is as follows: 1 Calorie is -1 step of damage (Example -  C+ damage becomes C) this technique can use a maximum of five calories per fight before the blubber is rendered useless.
 * Akimichi: Beef Cake: This character is able to temporarily harden their body while evading enemy attacks. Note: Once per fight the character can raise their Speed and Endurance stats by +2 Steps. User cannot attack during the same turn, but can consume their Power Bar.
 * Akimichi: Sustained Jutsu: This character can maintain their Akimichi clan jutsu with ease - remaining with expanded body parts, an expanded body, or other forms without severe drawback. Note: This user is capable of learning the Akimichi multi-size Techniques.
 * Akimichi: Green Pill Proficiency: This character has learned to create and consume green Spinach Pills. Note: The Spinach Pill increases an Akimichi's strength by +2 Steps. This effect will last three rounds. Upon consuming the green spinach pill, the akimichi's body metabolises so quickly that it consumes both fat and chakra. Chakra burned is equal to User's Control +1 Step. This effect will last three turns. This pill can be consumed once per fight.
 * Akimichi: Yellow Pill Proficiency: This character has learned to create and consume yellow curry Pills. Note: The Curry Pill increases an Akimichi's endurance by +2 Steps. The effects of the pill last three rounds and burns further chakra in addition to the green pill. Chakra consumed equals User's Control +1 Step. Note:  Green and Yellow pill bonus stack. Green and yellow piills do not stack with red pill or monarch metamorphosis.  This pill can be consumed once per fight.
 * Akimichi: Red Pill Proficiency: {Ultimate} This character has learned to create and consume red curry pills.  They are rendered unconscious after the effects of the pill expire but their survivability is on a timer.  If still in combat, they can survive 4 rounds without medical attention.  Outside of combat they can survive 1 hour(OOC) without medical attention.  Should they not find sufficient medical aid to combat the poison in their system then they die as a result. Note: The Chili Pill consumes all calories but the user must have a minimum of five calories on use and awakens butterfly mode as a result increasing an Akimichi's strength and agility by one grade and increasing the users tile movement +1. Due to their massive consumption of calories, all endurance boosts gained from other Akimichi perks are lost. The beneficial effects of the pill last three rounds.  At the end of the three rounds, a poison is released into the system killing them within one round unless treated. Note: This technique does not stack with other techniques or pills. This pill can be consumed once per fight. All of the Akimichi's remaining chakra burns away as the pill is consumed. The Pill's buffs disable all other Akimichi Perks.
 * Akimichi: Monarch Metamorphosis: {Ultimate}This character has the potential to use the ancient arts of the Akimichi without the assistance of the pills.  This allows them to manifest the butterfly wings and jutsu so greatly feared among the Clan and it's peers.  Note: Utilizing the butterfly mode will increase this character’s strength and agility by +1 Grade and a +1 to tile movement. All chakra is consumed upon activation. This technique lasts three rounds, and can be used once per fight.

Nara

 * Nara Specialist: This character is a trained member of the Nara Clan. They have studied the strengths and intellect of their clan and excel at their clan's hidden techniques.  Note: This character has gained access to the Nara Clan tree.
 * Nara: Shadow Separation Proficiency I: This person is skilled in shadow manipulation, allowing them to split their shadow into two. This allows them to actively chase two targets, or to tactically pin down one target. Note: Activating the second shadow will cost the user additional chakra equal to the jutsu's cost minus two steps. This extension will last the duration of the original shadow. Note: This perk enables all Nara techniques to attack multiple targets, but not send multiple shadows at the same target.
 * Nara: Shadow Separation Proficiency II: This person is skilled in shadow manipulation, allowing them to split their shadow multiple times. This allows them to actively chase three seperate targets.  Note: Activating the third shadow will cost the user additional chakra equal to the jutsu's cost minus two steps. These extensions will last the duration of the original shadow. Note: This perk enables all Nara techniques to attack multiple targets, but not send multiple shadows at the same target.


 * Nara: Entangling Darkness: Any enemy struck by a Nara clan technique has their shadow bound to the Nara user. While bound, the enemy loses 1 tile movement speed and 1 step of speed (for defensive purposes) for their next round. This perk may be applied every round for continuous uptime.


 * Nara: Augmented Shade: This character is naturally talented at manipulating their shadow, able to extend it further than normal. The shadow stretches as far as the Nara's chakra can take it.  Note: Once per fight, the user may extend the reach of all shadows for a single round by +3 tiles.
 * Nara: Shadows of Meditation: This character can enter an empowered meditative state. In this state, they can enter a deepened state of unconscious awareness, allowing them to sustain shadow jutsu for less cost.  Note: User must remain rooted on the same tile for atleast 2 combat rounds for this to apply: The cost of all shadow techniques is reduced by 1 grade so long as they stay rooted.  This benefit is lost the moment they move, requiring another 2 rounds to use again. Note: Forceful repositioning does not break your rooted state if you choose to maintain concentration.
 * Nara: Shadow Meditational Awareness: The member of the Nara clan enters a state of heightened awareness during 'Shadow Meditation'. They keep tabs of the battlefield, carefully thinking out their next steps to always remain a move ahead of their enemies.  Note: While using 'Shadow Meditation', this person gains +1 grade speed (for mitigation) and +1 movement tiles for 1 round.  Utilizing these bonus stats to react ends Shadow Meditation's effect. Note: Forceful repositioning does not break your rooted state if you choose to maintain concentration.
 * Nara: Lord of Twlight: {Ultimate}This character has taken their shadow manipulation to a next level. The speed of their shadows is increased greatly, allowing them to easily catch their opponents off guard. Note: All Nara techniques increase in speed by +2 Steps.

Inuzuka

 * Inuzuka Specialist: This character is a trained member of the Inuzuka Clan. They have a natural understanding of canines, boast strong physique, and excel at their clan's techniques.  Note: This character has gained access to the Inuzuka Clan tree.
 * Inuzuka: Bond: This character has used their natural understanding of canines and learned to raise a dog. Any canine raised by this user will produce a loyal companion. Note: If this character's dog dies, it will take five OOC days to bond a new one. Admin Help to receive Dog. Dog stats are character's stats -1 Grade
 * Inuzuka: Experienced Hunter: Members of the Inuzuka can share in the superior senses of their partners. Their sight, hearing, and smell grants them better awareness of their surroundings, allowing them to pick up on details most would miss.  The sense of smell can be increased even further by using chakra, making them powerful trackers with whom few can compare.  Getting the jump on an Inuzuka is difficult; escaping from one is even more tedious.  Note: Passively grants senses equivalent to 'Sharpened Sense: Sight/Hearing/Smell'.
 * Inuzuka: Pack Fighting: Inuzuka are well known for their style of combat that relies on cooperation with their ninken partner. Through flawless synergy, the Inuzuka pair can easily overwhelm most opponents with their multiple consecutive attacks.  When man and beast alike are attacking the same target, the advantage they have is made clear.  Note: When Inuzuka and any of their ninken are attacking the same target; the target's agility is lowered by 1 step for the sake of avoiding the Inuzuka's attacks. NOTE:
 * Inuzuka: Claws and Teeth: This character has developed a particularly strong and beast-like set of claws and teeth. These natural armaments rend flesh, and makes this character much more dangerous.  Note: Attacks from claws consider the enemy's endurance to be 1 step lower.  This can only be applied to Inuzuka clan jutsu or taijutsu attacks.
 * Inuzuka: Bestial Instinct: This individual's mastery of Jujin Taijutsu is second to none. They embody the mimicry of their canine companion's even out of combat.  This changes their walk, their breathing, and more.  These micro-changes are subtle out of combat, but greatly empower their physical ability.  When using Four Legs Technique, their movements are even swifter; more nimble.  Note: While using Shikyaku the user gains +1 tile movement and +1 step to agility and only stacks with bonuses of the Four Legs Technique
 * Inuzuka: Dog Breeder: Some Inuzuka take their advantage in numbers to a next level by raising more than one loyal friend. This Inuzuka can bond with up to two ninken, granting them even more power when it comes to using the clan's techniques.  This pack of dogs are an overwhelming force in close quarters, chaining their combinations in perfect sync with eachother.  Note: Grants the user access to a second ninken. Please contact admins to recieve your second ninken.
 * Inuzuka: Leader of the Pack: This character has used their enhanced understanding of canines and learned to raise a dog of superior breed. This dog is the top of the line breed and is capable of breaking the limits of its canine brethren. Note: This dogs stats are Character Stats -2 Steps, instead of -1 Grade. If this characters dog dies, it will take Seven OOC days to bond a new one. This character is limited to one leader of the pack regardless of 'dog breeder'. This promotes one of their ninken, it does not create a new one.

Senju

 * Senju Bloodline: This character was born with from the renown Senju clan bloodline. They have a natural fortitude about them and their strong resolve is unmatched on the battlefield. Note: This user was born with increased amounts of stamina.

Hoshigaki

 * Hoshigaki Bloodline: This character was born into the clan of the mighty Hoshigaki. Their unusual fish-like appearance and ferocious nature, are both feared and admired from far and distant lands. Note:  Members are born with superior chakra as well as the ability to breathe underwater.

Kaguya

 * Kaguya Specialist: This character is a trained member of the Kaguya Clan. They have embraced the bloodlust and war-hungry nature of their kin and excel at their clan's dance like moves.  Note: This character has gained access to the Kaguya Clan tree.
 * Kaguya: Hungry For More: This character is on the hunt for blood and relishes in every opportunity to strike. Upon landing a physical blow on an enemy, the Kaguya gains a moment of bloodlust. This character will gain +1 step to agility and strength for one round after landing a blow. Note: This technique can only be used once per fight. This technique can stack with taijutsu buffs.
 * Kaguya: Bone Manipulation: This character has discovered the secrets of their kekkei genkai. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This ability gives the user a unique skeletal structure. Note: The user is now able to learn Kaguya jutsu.
 * Kaguya: Swift Hunt: This character savors every moment in battle. Upon taking damage, this character will gain +1 tile to movement speed in attempts to run down their enemy. Note: This character must be running towards an enemy in order to gain the tile speed buff. This technique cannot stack with taijutsu buffs.
 * Kaguya: Bloodlust: This character has given in to their primal bloodlust. They are forced relentlessly attack their opponent for the next two rounds without pulling back under ANY circumstance. During these two rounds, the user will gain +1 step to strength and agility. While lost in blood lust, the user will take +1 step in damage from any source. Note: The user must continue charging forward towards the enemies after this perk has been active for both rounds. These buffs only stack with 'Hungry for More' and 'Swift Hunt'. This technique does not stack with taijutsu buffs.
 * Kaguya: Hunter of Bones: This character has mastered the secrets of their kekkei genkai. Their bone techniques are incredbly more effective, enabling their clan jutsu to become more powerful. Note: This users gains +1 step to control when calculating damage for Kaguya Techniques.
 * Kaguya: Bone Coat: This character has an innate defense with the Kaguya techniques. For any attack that their body can sense, through touch, sight, and even sound-- their body immediately reacts by ejecting whatever bones they can to defend themselves from an incoming attack. Note: When struck in melee without a weapon in hand, the Kaguya's body reacts with sharp bone protrusions. The attacker takes damage equal to the Kaguya's Endurance -1 Grade.
 * Kaguya: Bone Plate: {Ultimate} This character can focus a large portion of its bones to a centralized point in their body. This enables them to absorb the impact of incoming techniques, and temporally raising their endurance +1 grade. This technique lasts until the beginning of the users next round. Due to the amount of bones repositioned, the user will suffer -1 tile movement speed the next round. Note: This technique can only be used once per fight and lasts one round.

Hozuki

 * Hozuki Specialist: This character is a trained member of the Hozuki Clan. They have discovered their potential with water techniques and excel at their clan's hidden techniques.  Note: This character has gained access to the Hozuki Clan tree.
 * Hozuki: Rehydration: In an attempt to overcome the startling weakness of dehydration their clan possesses, Member’s of the Hozuki Clan carry around notably high amounts of water bottles on their person. Constantly sipping, they can convert the water they drink into their needed chakra supplies. Note: Once per fight, a Hozuki can drink water and gain chakra back equal to their control - 2 steps. (Caps at B+). The user cannot be attacking while using rehydration.
 * Hozuki: Absorption: This character has awakened to the latent powers of Absorption. Capable of merging with bodies of water, once submerged in water for some time, they can regenerate injuries they have sustained.  One could even regenerate whole limbs they’ve lost. Note: User cannot have an offensive action during this round (Includes no jutsu other than Suika). The body of water must be at least pond sized.  Must be submerged, or half-submerged in water for this to take effect. User restores stamina equal to the amount of chakra used +2 Step. Example - User heals B damage, at the cost of A- chakra.
 * Hozuki: Hydration Mastery I: This Hozuki has attained further control over their Absorption technique. Capable of further liquefying their body, they are a force to be reckoned with. Note: -1 step to chakra costs when using the Suika technique. If this player is recieving B damage, they can negate it by expending chakra +2 steps which would be A-.
 * Hozuki: Hydration Mastery II: This Hozuki has mastered the gifts of their kekkei genkai. They have perfected their use of the absorption technique.  Swordsman and martial artists alike cower in the face of a skilled Hozuki. Note:  -2 steps to chakra costs when using the Suika technique. If this player is recieving B damage, they can negate it by expending chakra +1 step which would be B+.
 * Hozuki: Swift Swimming: This perk grants +2 tile movement to the user when half-submerged in water. If struck with lightning, the user reforms and is stunned. Note: Must be pond size or larger for this bonus.
 * Hozuki: Oil Infusion: {Ultimate} This character has modified the essence of the Hozuki techniques by replacing their watery form with an oil based substance. As oil has a high dielectric strength, this grants immunity to all electrifying raiton techniques B rank and below.  A rank electrifying  jutsu can be suika'd but the user will still suffer the appropriate chakra drain.  Grains such as sand adhere to the oil based substance, making it near impossible to catch the slippery user with sand based binding techniques.
 * Hozuki: Second Coming of the Demon: {Ultimate} This character is capable of taking in a large body of water in order to create a kaijuu-class aquatic creature as an extension of themselves. With their new sub-kaijuu scale, they can fight kaijuu class enemies on a more equal playing field.  So long as the user is submerged in a large body of water, they are able to transform themselves into a demon fish.  Note: The user must be submerged in a natural body of water of size equal or greater than 10x10 tiles. This unlocks use of Second Coming Of The Demon jutsu.

Kami

 * Kami Specialist: This character is a trained member of the Kami Clan with intense study into the artistic and deadly manipulation of various forms of paper. Note: This character has gained access to the Kami Clan tree.
 * Kami: Paper Proficiency l: This character has tapped deeper into the secrets of their hidden clan's ability. They’ve just begun to grow more accustomed to the use of manipulating paper. Their expertise is obvious as they deftly manipulate the unique material. This character can learn and create D Rank Paper techniques.
 * Kami: Paper Proficiency ll: This character has tapped into the secrets of their hidden clan's ability.  They’ve just begun to grow more accustomed to the use of manipulating paper. Their expertise is obvious as they deftly manipulate the unique material.  This character can learn and create C Rank Paper techniques.
 * Kami: Paper Proficiency lll: This character has tapped exceptionally far into the secrets of their hidden clan's ability. They’ve just begun to grow more accustomed to the use of manipulating paper. Their expertise is obvious as they deftly manipulate the unique material in large quantity. This character can learn and create B Rank Paper techniques.
 * Kami: Paper Proficiency IV: This character has elite training with the secrets of their hidden clan's ability. They move with an obvious expertise when manipulating paper. Their prowests is obvious as they manipulate the unique material in massive quantity. This character may utilize B rank or below paper techniques with no handseals. This character can learn and create A Rank Paper techniques.
 * Kami: Paper Proficiency V: {Ultimate} This character has mastered the secrets of their hidden clan's ability. This users ability of manipulating paper is unrivaled. Their mastery is obvious as they easily manipulate their chakra infused paper with expertise.  Characters with this perk may perform B rank Paper techniques and below with no handseals. This character can now learn and create S Rank Paper techniques.
 * Kami: Lethal Formation: This character is capable of molding their paper into a series of small size.  This allows them to create weapons of any shape and reasonable size such as kunai, shuriken, wakizashi, etc. -- the size and durability of the weapon depends on the chakra the character has to contribute to it. Note:  All weapons made are the equivalent durability and damage/defense of their steel counterparts. This allows the user to make small non combative objects as well.
 * Kami: Rapid Stationery: This character has learned to infuse their papers through their body. They can lift themselves a foot off the ground by whichever means they choose and gain rapid movement speed. Note: The user can decide how they 'gain speed' based on RP. Example they make a bird, or simply float. This can be used once every two rounds of combat. The user gains +1 tile movements for one round.
 * Kami: Body Stitching: This character has perfected the art of molding their paper throughout their body. Immediately after receiving damage from an attack, the user is capable of molding their paper back into their body and healing some of the damage received. Some are even capable of reforming limbs or body parts. Note: After taking damage, the user is capable of healing back the damage taken -1 step at the cost of that same amount in chakra. (For B damage, heal B- and spend B chakra). This can be used TWICE per fight. This heal does NOT cost the user any actions in their next RP round. This does not negate any debuffs applied by the attack that dealt damage.
 * Kami: Dance of Shikigami: This user has mastered the art of infusing paper with their chakra to the point that they are able to put all of their being into their craft for a short time. Note: This ability can be used once per fight and lasts for one round. Upon use, the user's body bursts into a cloud of paper sheets that fly at random throughout a 5x5 area. The user is untargetable during the active round, but will still sustain damage from any technique that affect the full 5x5 zone. During the round, the user may utilize any paper technique, and after the technique ends the user reforms in any unoccupied space within the zone that they choose.

Yuki

 * Yuki Specialist: This character is a trained member of the Yuki Clan. They have fundamental access to their Kekkei Genkai.  Note: This character has gained access to the Yuki Clan Tree.
 * Yuki: Ice Proficiency I: This character has been trained to utilize the Ice element correctly, and effectively. They can use Ice techniques with efficiency, and have full control of their ice chakra. Note: This character can create and learn D Rank Ice techniques.
 * Yuki: Ice Proficiency II: This character has advanced training with their Ice chakra. Their Ice is more dense and strike harder than the average Ice user. Note: This character can create and learn C Rank Ice techniques.
 * Yuki: Ice Proficiency III: This character has greatly advanced their control over their Ice chakra. Their Ice jutsu are more powerful and strike with an unrelenting force. Note: This character can create and learn B Rank Ice techniques.
 * Yuki: Ice Proficiency IV: This character has elite training with enhanced Ice. Their Ice is beyond chilling, takes on a much larger size, and have wider spread. Ice techniques used by this character are considerably larger. This character may utilize B rank or below Ice techniques with a no handseals. Note: This character can create and learn A Rank Ice techniques
 * Yuki: Ice Proficiency V: This character has mastered their use of their Ice chakra. Their Ice is relentless, growing even larger and wide-spread with ease. Each Ice-based technique unleashed by this person has the prowess to shatter the world around them. Characters with this perk may perform B rank Ice techniques and below with no handseals.  Note: This character can create and learn S Rank Ice techniques.
 * Yuki: Winters Chill: The Yuki's techniques apply "chill" to their enemies. When struck by a Yuki technique, the target is chilled, slowing their speed and agility. Chill lasts 1 round and applies a -1 step debuff to Agility and Speed. One round without the debuff must be allowed before re-applying the slow.
 * Yuki: Impenetrable Ice: This character has proper training in the usage of Yuki Ice techniques. As a result, their constructs are far more durable than the average Yuki’s. Note: +2 steps to Defense for Yuki Ice Techniques. This defense boost can overcap the technique's natural cap but only by +1 step.
 * Yuki: Flame Retardant : Utilizing their extensive knowledge over the Ice Affinity, this character’s constructs are far more resilient than normal. Capable of holding out against their weakness to the Fire element far better than the average Yuki, this character is a formidable opponent. Note:This user's ice techniques no longer suffer a debuff against Katon techniques. For katon techniques to overpower this users ice, they must have an equal proficiency and intense heat.
 * Yuki: Winter Is Coming: {Ultimate} Reaching a pinnacle of resonance with their affinity, whenever this character exerts their chakra in battle, the air around them becomes shockingly cold. The sudden drop in temperature is so drastic that the surrounding area begins to experience mild snow. Note: After using a Yuki technique, all foes within 5 tiles are affected by an overexposure to cold. Their bodies becom sluggish as they suffer a debuff of -2 steps to agility and -2 tile movement for one round. This effect does stack with Winter's Chill, and can be reapplied every round.

Shoton

 * Shoton Specialist: This character is a trained member of the Shoton. They have earned a proper usage of it, allowing the Crystal Release to properly form on their body and launch it as projectiles. Note: This character has gained access to the Shoton tree.
 * Shoton: Crystal Proficiency I: This character has been trained to utilize the crystal element correctly, and effectively. They can use crystal techniques with efficiency, and have full control of their crystal chakra. Note: This character can create and learn D Rank crystal techniques.
 * Shoton: Crystal Proficiency II: This character has advanced training with their crystal chakra. Their crystal is more dense and strike harder than the average crystal user. Note: This character can create and learn C Rank crystal techniques.
 * Shoton: Crystal Proficiency III: This character has greatly advanced their control over their crystal chakra. Their crystal jutsu are more poweful and strike with an unrelenting force. Note: This character can create and learn B Rank crystal techniques.
 * Shoton: Crystal Proficiency IV: This character has elite training with enhanced crystal. Their crystal is near Impenetrable, takes on a much larger shape, and have wider spread. Crystal techniques used by this character are considerably larger. This character may utilize B rank or below crystal techniques with no handseals. Note: This character can create and learn A Rank crystal techniques
 * Shoton: Crystal Proficiency V: This character has mastered their use of their crystal chakra. Their crystal is relentless, growing even larger and wide-spread with ease. Each crystal-based technique unleashed by this person has the prowess to destroy the world around them. Characters with this perk may perform B rank crystal techniques and below with no handseals. Note: This character can create and learn S Rank crystal techniques.
 * Shoton: Crystalline Field: This user has learned to manipulate their crystal in the ground around them. The crystal user can draw strength from the crystalized earth, and enables them to begin converting incoming techniques into crystal with the appropriate perks. Anyone within 3 tiles of the user can be affected by crystalline field and will suffer a -1 step to reactive agility. This technique does not cost chakra.
 * Shoton: Abrupt Crystallization l: All incoming ranged techniques that travel through this users crystalline field, can be converted to crystal. The user must use chakra equal to the incoming damage+1 they would receive from the incoming technique to convert it. The user will not receive the damage from the technique. Note: This does not apply to melee attacks.
 * Shoton: Abrupt Crystallization ll: This user has perfected the art of crystalline techniques. All incoming physical ranged techniques that travel through this user’s crystalline field, can be converted to crystal. The user must use chakra equal to the damage they would receive from the incoming technique to convert it. The user will not receive the damage from the technique.
 * Shoton: Abrupt Crystallization llI: {Ultimate} This user is a master of the art of crystalline techniques. All incoming ranged techniques that travel through this user’s crystalline field can be converted to crystal. Anyone that enters the user’s crystalline field will suffer a total -2 steps to reactive agility. Due to the users mastery, their crystalline field has extended its reach by one tile in all directions to affect any foes within 5 tiles.
 * Shoton: Crystal Battery: The user has perfected the art of converting incoming physical techniques. They can use utilize attacks converted within their crystalline field to launch outgoing jutsu at lower chakra costs. Note: By shattering the converted crystals, the user decreases the Chakra cost of a technique by -2 steps. This shatters all converted crystal within 1 tile. Legendary/Unique items cannot be destroyed with this perk.

Handseals

 * Hand Seal Speed I: This character can complete up to six handseals in a single round. Note: Default handseal speed is 4 per turn.
 * Hand Seal Speed II: This character can complete ten handseals in a single round. Note: Default handseal speed is 4 per turn.
 * Hand Seal Speed III: This character can complete twenty-two handseals in a single round. Note: Default handseal speed is 4 per turn.
 * Hand Seal Speed IV: This character can complete almost any technique's string of handseals in a single round at an amazing speed. Can execute up to thirty-four handseals in a turn.
 * Hand Seal Speed V: {Ultimate} This character is capable of performing hand seals with such skill and speed that it appears to be done before the eye can even register it. Can execute up to forty-six handseals in a turn. Note: Even with clarity rivaling a trained Sharingan, one cannot read this character's seals.
 * One Handed Seals: This user has trained in the art of performing seals with one hand. This has enabled them to do two separate sequences of seals on each hand at the same time. If the user is one handed, they can complete seals equal to their hand seal perk.

Sharpened Senses

 * Sharpened Senses: Hearing: This character's ears are tuned in to hear the movements of those nearby, even when they're not focusing. Note: Careless movements will reveal the location of a character around one with the hearing perk.
 * Sharpened Senses: Smell: This character's ability to smell is beyond that of the average person.  They can smell blood nearby with ease, and can tell what it is.
 * Sharpened Senses: Sight: This character's sight is above average, and they can spot their enemies from a notable distance. Note: This person can notice traps at a medium range distance if looking for them.

Summoning

 * Summoning l : Blood Contract: This character has made a contract in blood with an animal family. The contract enables the user to summon a member of the animal family into combat in exchange for an oath of binding to the animal. Note: Creatures summoned by this perk are considered "small", meaning they are 1x1 in size and have no special abilities. Each summoning is unique to the player and the summoned creature's stats and chakra costs can be seen by double-clicking the summon. A summon lasts the full duration of combat or until killed. If killed another animal may not be summoned for the remainder of that combat. Admin help upon taking this perk to apply for your specific summon creature. Note: Summon icons are generic to start. Specific icons will be added if located/created at a later date.
 * Summoning ll : A Deep Bond: The user's contract with the animal family has lead them to a deep bond with its clan members. They are now able to summon larger, more powerful beasts. Note: Creatures summoned by this perk are considered "medium", meaning they are 3x3 in size and have some special abilities. Creatures summoned by this perk (and those summoned by Soul Pact) may be ridden and move at the creature's speed while mounted. Admin help upon taking this perk to receive your summon.
 * Summoning lll: Soul Pact: The contract made with the animal family goes right to the core of your being. You feel a closeness with the animal family deep in your soul and the family's most powerful members will arrive at your request. Note: Creatures summoned by this perk are considered "large", meaning they are 5x5 in size and have powerful special abilities. Creatures summoned by this perk may be ridden and move at the creature's speed. Admin help upon taking this perk to receive your summon.

Smithing

 * Smithing: This character has learned the basics of blacksmithing. The character is knowledgeable in the creation of simple metal crafted items. Note: Check RoS wikipedia for smithing ruling. Admin help when crafting supplies.
 * Smithing: Armor Smith I: You have gained mastery over the craft of Shinobi Armor. You may now create all standard (non-unique) armor items. Note: Check RoS wikipedia for smithing ruling. Admin help when crafting supplies.
 * Smithing: Armor Smith II: You are a true master of armorsmithing. With sufficient materials, you have discovered techniques for crafting special/unique armor items. Note: Check RoS wikipedia for smithing ruling. Admin help when crafting supplies.items
 * Smithing: Weapon Smith I: You have gained mastery over the craft of Shinobi Weaponry. You may now create all standard (non-unique) weapon items. Note: Check crafting window for available items
 * Smithing: Weapon Smith II: You are a true master of weaponsmithing. With sufficient materials, you have discovered techniques for crafting special/unique weapon items. Note: Check RoS wikipedia for smithing ruling. Admin help when crafting supplies.
 * Smithing: Divine Construction: {Ultimate} Your mastery over the creation of weapons and armor has reached a true pinnacle of skill. With special, rare materials you are capable crafting weapons and armor of legendary quality. Note: Rare materials are an RP reward, not something that can be harvested normally. Once obtained, discuss with Admin team the item you would like to create and its potential properties.
 * Smithing: Prospector I: This player has learned the ways of collecting minerals. They are experienced with digging and extracting resources and will collect much more minerals than the average man. Note: This character gains minerals twice as fast as a regular player.
 * Smithing: Prospector II: This player has mastered the art of collecting minerals. They have learned everything there is to know about digging and extracting resources and will collect a massive amount of minerals compared to the average man. Note: This character gains minerals three times faster than a regular player.

Non-Category

 * Light Foot: This character is sneaky, and light on his feet. He makes no sounds when he walks, and is capable of avoiding those without advanced sensory. Those with hearing can detect this character while they are within four tiles of them. If a character using light foot performs an attack, they will be revealed the moment they begin to strike. In order to see this character in the dark, one requires to be focusing in their direction and have sharpened senses sight. Note: Attacking without being noticed grants a +1 step reflexive Agility bonus. Light foot makes this bonus easily achievable.
 * Sleight of Hand: This character is excellent at the art of concealment. They can hide items from other characters with ease so long as they lack any Sharpened Sense's perk. Additionally attacking a character that is unaware of a weapon (via sleight of hand) grants the 'sneaking' bonus of +1 step to reflexive agility (does not stack).
 * Dynamic Duo: A combination perk utilized between two people that, when used together in combat, have a special effect specific to certain duos. This perk can only be attached to one person, and that individual must also have this perk for it to take effect. Each duo is unique, and has its own unique active and design. Admin help to receive when both players have this perk.
 * Architect: This character is a natural builder, and can construct things for half the resource cost.
 * Lipreader: Try mouthing different words around this person, because they can figure out your whispers from afar!
 * Lockpick: This person has learned to pick locks quietly with surprising speed! Note: User must admin help to have the door unlocked for them.
 * Paired Assault: This person is capable of launching two jutsus in the same round or in combination with each other. The handseals for each technique must be completed. Due to their rapid use, each technique costs +1 step chakra.

Will

 * Berserker: The Berserker is unstoppable. He is incapable of caring for himself in battle and fights to destroy all in his path.  Entering a trance like state, they can force their bodies to push through grueling amounts of pain for the sake of continuing on with their blood lust.  He is incapable of stopping once a battle has begun, and must be put down for him to calm down.  Note: Once this player has been damaged past half of their health (stamina) Berserker will activate. In their trance, they believe themselves to be a monster of sorts, increasing their endurance +2 steps during their ramage. This player MUST target the person who brought them to half health. This will perk lasts three rounds.
 * Blackened Will: This character is the embodiment of revenge. In lieu of losing that of which was closest to them and their pure hatred of their home being their newfound drive and motivation, they've learned to fight back against their native land with such resolve that it fuels them in combat. Note: If this user runs out of stamina while fighting against shinobi of their home village, they gain back D+ stamina for one final attempt at fighting. Note: This player is guarenteed their combat action after being activated.
 * Blind Fighter: The Blind Fighter is capable of fighting with no vision.  His hearing and smell are fine tuned, and can fight as if they are capable of seeing with eyes both in front, and in back of their head.  The Blind Fighter however can not fight against a silent opponent. Note: This perk only applies to combat scenarios.
 * Coward's Escape: The coward values his life above all else. He'll never risk his life in battle, and he'll go to any and all ends to preserve his own life.  Note: If abandoning his comrades to run away for the sake of self-preservation, the coward can move an additional +3 tiles to facilitate their escape.  (Can only be used when the intention is actually running and escaping.  Therefore, no kiting.)
 * Blood on the Wind: The user cuts through their opponents with no remorse to get to another. Once they had a taste of blood, they simply can’t get enough - relentlessly hunting down the remainder of the targets.  Only the most brutal of massacres can quench their thirst.  Note: If this character has successfully killed a target, they gain +2 tiles of movement to relentlessly chase all other enemies in the area down, seeking to cut them down.  Cannot be used to run away, only when advancing to kill their enemies. The user must land the killing blow. This will perk lasts for three rounds.
 * Battle Roar: This character has unbridled rage when in the midst of combat. Their roars have become so ferocious that they can instill fear on targets surrounding them, causing even the most courageous of people to suffer from a newly found timid nature. Note: People surrounding this character suffer -1 step to reflex when dodging for 3 turns.
 * Pack Mule: The pack mule is a veteran traveler. He ferries information, weapons, anything, between lands and can traverse two maps instead of just one..
 * Outnumbered: This character has been hunted like an animal. When outnumbered, they fight more ferociously, like a cornered beast. As the odds stack against them, the will to fight back possesses their movements and increases their reflexes in attempts to survive. The user gains +1 step to speed and endurance for 3 rounds. Note: The user must be outnumbered by 3 or more targets.
 * Sentinel: Driven by their duty and commitment to their allies, this character seeks to prevent all harm that may befall them. Rushing to their aid at a rapid pace, they are an immovable rock that will stop at nothing to protect those they love. Note: When moving to defend their allies, the Sentinel gains +1 movement tile. (Only when moving to actually defend them. Like take a hit for them). When taking a blow for an ally, they gain +1 step to endurance and are incapable of being knocked down or asunder.
 * Village Pride: This character is the embodiment of their homeland through and through. Even in the darkest of times, they've shown that as long as their village was standing, their resolve to fight on for it would carry on. Fighting for their home is the very reason this person breathes. Anytime a native to this village is in danger, or they've been beaten down and out, they find the will to carry on. Note: If this user runs out of stamina while defending their village or comrades they gain back D+ stamina for one final attempt at fighting. Note: This player is guarenteed their combat action after being activated.
 * Freerunner: This character is incapable of being slowed down. They adjust to the many different shifts on the battlefield with ease, and glide across as if each boundary was not in their way.  Their mobility is amazing, and they keep on the move, making them hard targets. Note: For one round this user is immune to tile movement slowing effects.

Jinchuuriki

 * Jinchuuriki: Bestial Synergy l: Your body has awakened to the tailed beast sealed within. A small portion of its power is unlocked for your use. If this user suffers damage leaving them with no stamina, their tailed beast cloak will automatically activate at its highest berserk rank. Note: Character gains extra chakra to represent the available Bijuu's power, and the user gains access to Tailed Beast: Cloak l. This user is NOT capable of controlling themselves while in Tailed Beast: Cloak l.
 * Jinchuuriki: Bestial Synergy II: The character is able to meld its spirit, temporarily, with that of the Bijuu. More of the Bijuu's power is unlocked, and the character is able to take on certain semblances of its form. If this user suffers damage leaving them with no stamina, their tailed beast cloak will automatically activate at its highest berserk rank.  Note: A further chakra increase is obtained, and the user gains access to Tailed Beast: Cloak ll. The user is now capable of controlling Tailed Beast: Cloak l. This user is NOT capable of controlling Tailed Beast: Cloak ll. This user is now capable of learning Tailed Beast: Bomb.
 * Jinchuuriki: Bestial Synergy III: {Ultimate} This character has bonded with their inner demon. They work in tandem with their bijuu and receive the full unrestrained power that comes with being a Jinchuuriki. Note: This character receives the full chakra benefits of being a jinchuuriki. This character is now capable of producing tailed beast balls under the correct circumstance.

Chakra Regeneration

 * Chakra Regeneration: This player has learned to regenerate lost chakra. By forming a handseal and focusing they can restore back energy that was previously used while in combat. Note: This player gains back their Control +2 steps worth of chakra once per fight. Using this ability acts as a full combat action and the user is not able to attack in the same turn. The user must remain rooted while performing this technique, and cannot use speed mitigation for this round.